242 lines
8.8 KiB
HTML
242 lines
8.8 KiB
HTML
<!DOCTYPE html>
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<html lang="hu">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Benedek László - IH1RZJ - masodik beadandó: Lego Batman</title>
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<script async src="./dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "./js-r167/build/three.module.min.js",
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"TrackballControls": "./js-r167/examples/jsm/controls/TrackballControls.js",
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"OBJLoader": "./js-r167/examples/jsm/loaders/OBJLoader.js"
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}
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}
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</script>
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<style>
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body,
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html canvas {
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margin: 0;
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border: 0;
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padding: 0;
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}
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canvas {
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width: 100vw;
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height: 100vh;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<script type="module">
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import * as THREE from "three";
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import { TrackballControls } from "TrackballControls";
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import { OBJLoader } from "OBJLoader";
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class SceneLoader {
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static FromJson(data) {
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let _scene = new THREE.Scene();
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let geometries = {};
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let materials = {};
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let objects = {};
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const geometryTypes = {
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"CircleGeometry": THREE.CircleGeometry,
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"PlaneGeometry": THREE.PlaneGeometry,
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"BoxGeometry": THREE.BoxGeometry,
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"SphereGeometry": THREE.SphereGeometry,
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"ConeGeometry": THREE.ConeGeometry,
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"CylinderGeometry": THREE.CylinderGeometry,
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"TorusGeometry": THREE.TorusGeometry,
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};
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const materialTypes = {
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"MeshBasicMaterial": THREE.MeshBasicMaterial,
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"MeshLambertMaterial": THREE.MeshLambertMaterial,
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"MeshPhongMaterial": THREE.MeshPhongMaterial,
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"MeshStandardMaterial": THREE.MeshStandardMaterial
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};
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for (let [key, value] of Object.entries(data.geometries)) {
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geometries[key] = new geometryTypes[value.type](...value.options);
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}
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for (let [key, value] of Object.entries(data.materials)) {
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materials[key] = new materialTypes[value.type](value.options);
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if (value.texture) {
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materials[key].map = new THREE.TextureLoader().load(value.texture.path);
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if (value.texture.repeat == true) {
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materials[key].map.wrapS = THREE.RepeatWrapping;
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materials[key].map.wrapT = THREE.RepeatWrapping;
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}
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}
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}
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function createObject(data, name) {
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const objectConstructors = {
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"empty": data => new THREE.Object3D(),
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"OBJ": data => {
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let empty = new THREE.Object3D();
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let loader = new OBJLoader();
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loader.load(
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data.url,
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result => {
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result.traverse(element => {
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if (element instanceof THREE.Mesh) {
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element.material = materials[data.material];
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if (data.castShadow) element.castShadow = data.castShadow;
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if (data.receiveShadow) element.receiveShadow = data.receiveShadow;
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empty.add(element);
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}
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})
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});
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return empty;
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},
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"Mesh": data => new THREE.Mesh(geometries[data.geometry], materials[data.material]),
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"LineSegments": data => new THREE.LineSegments(geometries[data.geometry], materials[data.material]),
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"AmbientLight": data => new THREE.AmbientLight(data.color ? data.color : 0xffffff, data.intensity ? data.intensity : 1),
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"PointLight": data => {
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let object = new THREE.PointLight(data.color ? data.color : 0xffffff, data.intensity ? data.intensity : 1);
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object.distance = data.distance ? data.distance : 100;
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return object;
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},
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"SpotLight": data => {
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let object = new THREE.SpotLight(data.color ? data.color : 0xffffff, data.intensity ? data.intensity : 1);
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object.angle = THREE.MathUtils.degToRad(data.angle ? data.angle : 45);
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if (data.position) object.position.set(...data.position);
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object.target = objects[data.target];
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object.distance = data.distance ? data.distance : 100;
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return object;
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},
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"DirectionalLight": data => {
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let object = new THREE.DirectionalLight(data.color ? data.color : 0xffffff, data.intensity ? data.intensity : 1);
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if (data.position) object.position.set(...data.position);
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object.target = objects[data.target];
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object.distance = data.distance ? data.distance : 100;
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object.shadow.camera.left = -50;
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object.shadow.camera.right = 50;
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object.shadow.camera.bottom = -50;
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object.shadow.camera.top = 50;
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return object;
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},
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"HemisphereLight": data => new THREE.HemisphereLight(data.color ? data.color : 0xffffff, data.groundColor ? data.groundColor : 0x00ff00, data.intensity ? data.intensity : 1),
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"PointLightHelper": data => new THREE.PointLightHelper(objects[data.target], data.sphereSize ? data.sphereSize : 5),
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"SpotLightHelper": data => new THREE.SpotLightHelper(objects[data.target]),
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"DirectionalLightHelper": data => new THREE.DirectionalLightHelper(objects[data.target], data.planeSize ? data.planeSize : 10),
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"HemisphereLightHelper": data => new THREE.HemisphereLightHelper(objects[data.target], data.sphereSize ? data.sphereSize : 5),
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"AxesHelper": data => new THREE.AxesHelper(data.helperSize ? data.helperSize : 10),
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"ArrowHelper": data => new THREE.ArrowHelper(...(data.direction ? data.direction : [1, 0, 0]), ...(data.origin ? data.origin : [0, 0, 0]), data.length ? data.length : 10, data.color ? data.color : 0xff00ff),
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"ShadowCameraHelper": data => new THREE.CameraHelper(objects[data.target].shadow.camera),
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};
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// create object
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let type = data.type ? data.type : "Mesh";
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let object = (objects[name] = objectConstructors[type](data));
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if (data.position) object.position.set(...data.position);
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if (data.rotation) object.rotation.set(...Array.from(data.rotation, x => THREE.MathUtils.degToRad(x)));
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if (data.scale) object.scale.set(...data.scale);
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if (data.castShadow) object.castShadow = data.castShadow;
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if (data.receiveShadow) object.receiveShadow = data.receiveShadow;
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if (data.animation) object.animation = data.animation;
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// add children to parent
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if (data.children) {
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for (let [key, value] of Object.entries(data.children)) {
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object.add(createObject(value, key));
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}
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}
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return object;
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}
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for (let [key, value] of Object.entries(data.objects)) {
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_scene.add(createObject(value, key));
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}
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return _scene;
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}
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};
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const fov = 75;
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const near = 0.1;
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const far = 10000;
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const rotateSpeed = 5.0;
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const panSpeed = 1.0;
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const loop = true;
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let canvas, renderer, scene, camera, controls, clock;
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init().then(loop && animate());
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async function init() {
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canvas = document.querySelector("#canvas");
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renderer = new THREE.WebGLRenderer({ antialias: true, canvas: canvas, alpha: true });
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renderer.shadowMap.enabled = true;
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setClearColor("black");
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camera = new THREE.PerspectiveCamera(fov, window.innerWidth / window.innerHeight, near, far);
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camera.position.set(0, 10, 50);
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controls = new TrackballControls(camera, canvas);
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controls.rotateSpeed = rotateSpeed;
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controls.panSpeed = panSpeed;
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clock = new THREE.Clock();
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scene = await fetch("scene.json")
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.then((response) => response.json())
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.catch(reason => console.log(`fetch failed: ${reason}`))
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.then((json) => SceneLoader.FromJson(json));
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window.addEventListener("resize", handleWindowResize, false);
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render();
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}
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function handleWindowResize() {
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console.log(`resize: ${window.innerWidth}x${window.innerHeight}`)
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renderer.setSize(window.innerWidth, window.innerHeight);
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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render();
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}
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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let delta = clock.getDelta();
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let time = clock.getElapsedTime();
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scene.traverse((element)=>{
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if (element.animation) {
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(() => {
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eval(element.animation);
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})
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.call({ element: element, delta: delta, time: time });
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}
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})
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render();
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}
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function render() {
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renderer.render(scene, camera);
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}
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</script>
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</body>
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</html> |