14 lines
202 B
GLSL
14 lines
202 B
GLSL
#version 460 core
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layout (location = 0) in vec3 _pos;
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layout (location = 1) in vec2 _tex;
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out vec3 pos;
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out vec2 tex;
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void main() {
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gl_Position = vec4(_pos.xy, 0, 1);
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pos = _pos;
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tex = _tex;
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}
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