package light import "github.com/go-gl/mathgl/mgl32" const MAX_LIGHT_COUNT = 100 const ( POINT int32 = iota SPOT int32 = iota DIRECTIONAL int32 = iota AMBIENT int32 = iota ) type Light struct { Color mgl32.Vec3 Position mgl32.Vec3 Direction mgl32.Vec3 Intensity float32 Type int32 }