basic assetmaanager
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parent
e43a73d316
commit
5da859f0e7
102
main.go
102
main.go
@ -2,7 +2,6 @@ package main
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import (
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"fmt"
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"os"
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"runtime"
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"git.tek.govt.hu/dowerx/opengl-deferred/types/gbuffer"
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@ -10,6 +9,7 @@ import (
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"git.tek.govt.hu/dowerx/opengl-deferred/types/light"
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"git.tek.govt.hu/dowerx/opengl-deferred/types/shader"
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"git.tek.govt.hu/dowerx/opengl-deferred/types/texture"
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"git.tek.govt.hu/dowerx/opengl-deferred/utils/assetmanager"
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"git.tek.govt.hu/dowerx/opengl-deferred/utils/fpscontrols"
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"github.com/go-gl/gl/v4.6-core/gl"
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"github.com/go-gl/glfw/v3.3/glfw"
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@ -24,7 +24,6 @@ const (
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)
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func main() {
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// init glfw
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runtime.LockOSThread()
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if err := glfw.Init(); err != nil {
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@ -49,65 +48,50 @@ func main() {
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panic(err)
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}
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gl.Enable(gl.DEPTH_TEST)
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gl.Enable(gl.CULL_FACE)
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gl.DepthFunc(gl.LESS)
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gl.ClearColor(0, 0, 0, 0)
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gl.ClearColor(0, 0, 0, 1)
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fmt.Println("OpenGL version:", gl.GoStr(gl.GetString(gl.VERSION)))
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// load assets
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assetManager := assetmanager.Get()
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defer assetManager.Delete()
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// shader
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vertexSource, err := os.ReadFile("assets/shader/deferred/deferred.vs")
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if err != nil {
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panic(err)
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}
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fragmentSource, err := os.ReadFile("assets/shader/deferred/deferred.fs")
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tmpShader, err := shader.FromFiles("assets/shader/deferred/deferred.vs", "assets/shader/deferred/deferred.fs")
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if err != nil {
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panic(err)
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}
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assetManager.Add("deferred", tmpShader)
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deferredShader, err := shader.New(string(vertexSource), string(fragmentSource))
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tmpShader, err = shader.FromFiles("assets/shader/pbr/pbr.vs", "assets/shader/pbr/pbr.fs")
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if err != nil {
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panic(err)
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}
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defer deferredShader.Delete()
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assetManager.Add("pbr", tmpShader)
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vertexSource, err = os.ReadFile("assets/shader/pbr/pbr.vs")
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if err != nil {
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panic(err)
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}
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// fragmentSource, err = os.ReadFile("assets/shader/screen/screen-debug.fs")
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// fragmentSource, err = os.ReadFile("assets/shader/screen/screen.fs")
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fragmentSource, err = os.ReadFile("assets/shader/pbr/pbr.fs")
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tmpShader, err = shader.FromFiles("assets/shader/screen/screen.vs", "assets/shader/screen/screen.fs")
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if err != nil {
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panic(err)
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}
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assetManager.Add("screen", tmpShader)
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screenShader, err := shader.New(string(vertexSource), string(fragmentSource))
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if err != nil {
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panic(err)
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}
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defer screenShader.Delete()
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deferredShader := assetManager.Shadres["deferred"]
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screenShader := assetManager.Shadres["pbr"]
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// geometry
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var geometries []geometry.Geometry
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cube, err := geometry.LoadOBJ("assets/geometries/cube.obj")
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tmpGeometry, err := geometry.LoadOBJ("assets/geometries/20.obj")
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if err != nil {
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panic(err)
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}
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defer cube.Delete()
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assetManager.Add("teapot", tmpGeometry)
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geometries = append(geometries, cube)
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plane, err := geometry.LoadOBJ("assets/geometries/plane.obj")
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if err != nil {
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panic(err)
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}
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defer plane.Delete()
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geometries = append(geometries, plane)
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// tmpGeometry, err = geometry.LoadOBJ("assets/geometries/plane.obj")
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// if err != nil {
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// panic(err)
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// }
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// assetManager.Add("plane", tmpGeometry)
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screen, err := geometry.Screen()
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if err != nil {
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@ -116,47 +100,35 @@ func main() {
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defer screen.Delete()
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// textures
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albedo, err := texture.Load("assets/textures/TCom_Pavement_PaintedConcrete3_512_albedo.tif")
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tmpTexture, err := texture.Load("assets/textures/TCom_Pavement_PaintedConcrete3_512_albedo.tif")
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if err != nil {
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panic(err)
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}
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defer albedo.Delete()
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assetManager.Add("albedo", tmpTexture)
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normal, err := texture.Load("assets/textures/TCom_Pavement_PaintedConcrete3_512_normal.tif")
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tmpTexture, err = texture.Load("assets/textures/TCom_Pavement_PaintedConcrete3_512_normal.tif")
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if err != nil {
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panic(err)
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}
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defer normal.Delete()
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assetManager.Add("normal", tmpTexture)
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specular, err := texture.Load("assets/textures/TCom_Pavement_PaintedConcrete3_512_roughness.tif")
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tmpTexture, err = texture.Load("assets/textures/TCom_Pavement_PaintedConcrete3_512_roughness.tif")
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if err != nil {
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panic(err)
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}
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defer specular.Delete()
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assetManager.Add("roughness", tmpTexture)
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roughness, err := texture.Load("assets/textures/TCom_Pavement_PaintedConcrete3_512_roughness.tif")
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tmpTexture, err = texture.Load("assets/textures/white.png")
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if err != nil {
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panic(err)
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}
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defer roughness.Delete()
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assetManager.Add("white", tmpTexture)
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metalic, err := texture.Load("assets/textures/TCom_Pavement_PaintedConcrete3_512_roughness.tif")
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tmpTexture, err = texture.Load("assets/textures/black.png")
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if err != nil {
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panic(err)
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}
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defer metalic.Delete()
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white, err := texture.Load("assets/textures/white.png")
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if err != nil {
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panic(err)
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}
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defer white.Delete()
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black, err := texture.Load("assets/textures/black.png")
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if err != nil {
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panic(err)
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}
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defer black.Delete()
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assetManager.Add("black", tmpTexture)
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// lights
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lights := []light.Light{
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@ -176,7 +148,7 @@ func main() {
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// transformations
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projection := mgl32.Perspective(mgl32.DegToRad(FOV), float32(WIDTH)/HEIGHT, 0.1, 1000)
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model := mgl32.Ident4()
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controls := fpscontrols.Get(15, 10, mgl32.Vec3{0, 0, -10}, mgl32.Vec2{0, 0}, window)
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controls := fpscontrols.Get(10, 10, mgl32.Vec3{0, 0, -10}, mgl32.Vec2{0, 0}, window)
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for !window.ShouldClose() {
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glfw.PollEvents()
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@ -189,11 +161,11 @@ func main() {
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
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albedo.Bind(gl.TEXTURE0)
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normal.Bind(gl.TEXTURE1)
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specular.Bind(gl.TEXTURE2)
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roughness.Bind(gl.TEXTURE3)
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metalic.Bind(gl.TEXTURE4)
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assetManager.Textures["albedo"].Bind(gl.TEXTURE0)
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assetManager.Textures["normal"].Bind(gl.TEXTURE1)
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assetManager.Textures["roughness"].Bind(gl.TEXTURE2)
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assetManager.Textures["roughness"].Bind(gl.TEXTURE3)
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assetManager.Textures["roughness"].Bind(gl.TEXTURE4)
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// transfer uniforms
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deferredShader.Use()
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@ -206,7 +178,7 @@ func main() {
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deferredShader.Int("s_specular", 2)
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deferredShader.Int("s_roughness", 3)
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deferredShader.Int("s_metalic", 4)
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for _, g := range geometries {
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for _, g := range assetManager.Geometries {
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g.Draw()
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}
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@ -3,6 +3,7 @@ package shader
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import (
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"errors"
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"fmt"
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"os"
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"strings"
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"git.tek.govt.hu/dowerx/opengl-deferred/types/light"
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@ -91,7 +92,7 @@ func compileShader(source string, shaderType uint32) (uint32, error) {
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return shader, nil
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}
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func New(vertexSource string, fragmantSource string) (shader Shader, _ error) {
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func New(vertexSource string, fragmentSource string) (shader Shader, _ error) {
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shader.uniforms = make(map[string]int32)
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vertexShader, err := compileShader(vertexSource, gl.VERTEX_SHADER)
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@ -99,17 +100,17 @@ func New(vertexSource string, fragmantSource string) (shader Shader, _ error) {
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return shader, err
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}
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fragmantShader, err := compileShader(fragmantSource, gl.FRAGMENT_SHADER)
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fragmentShader, err := compileShader(fragmentSource, gl.FRAGMENT_SHADER)
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if err != nil {
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return shader, err
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}
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shader.program = gl.CreateProgram()
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gl.AttachShader(shader.program, vertexShader)
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gl.AttachShader(shader.program, fragmantShader)
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gl.AttachShader(shader.program, fragmentShader)
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gl.LinkProgram(shader.program)
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defer gl.DeleteShader(vertexShader)
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defer gl.DeleteShader(fragmantShader)
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defer gl.DeleteShader(fragmentShader)
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var status int32
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gl.GetProgramiv(shader.program, gl.LINK_STATUS, &status)
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@ -125,3 +126,21 @@ func New(vertexSource string, fragmantSource string) (shader Shader, _ error) {
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return shader, nil
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}
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func FromFiles(vertexPath, fragmentPath string) (shader Shader, _ error) {
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vertexSource, err := os.ReadFile(vertexPath)
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if err != nil {
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return shader, err
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}
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fragmentSource, err := os.ReadFile(fragmentPath)
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if err != nil {
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return shader, err
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}
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shader, err = New(string(vertexSource), string(fragmentSource))
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if err != nil {
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return shader, err
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}
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return shader, nil
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}
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67
utils/assetmanager/assetmanager.go
Normal file
67
utils/assetmanager/assetmanager.go
Normal file
@ -0,0 +1,67 @@
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package assetmanager
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import (
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"errors"
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"reflect"
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"git.tek.govt.hu/dowerx/opengl-deferred/types/geometry"
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"git.tek.govt.hu/dowerx/opengl-deferred/types/shader"
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"git.tek.govt.hu/dowerx/opengl-deferred/types/texture"
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)
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type AssetManager struct {
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Geometries map[string]geometry.Geometry
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Textures map[string]texture.Texture
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Shadres map[string]shader.Shader
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}
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var instance *AssetManager
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var (
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geometryType = reflect.TypeOf(geometry.Geometry{})
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textureType = reflect.TypeOf(texture.Texture{})
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shaderType = reflect.TypeOf(shader.Shader{})
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)
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func Get() *AssetManager {
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if instance != nil {
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return &AssetManager{}
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}
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instance = &AssetManager{
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Geometries: make(map[string]geometry.Geometry),
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Textures: make(map[string]texture.Texture),
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Shadres: make(map[string]shader.Shader),
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}
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return instance
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}
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func (m *AssetManager) Add(key string, item interface{}) error {
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switch reflect.TypeOf(item) {
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case geometryType:
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m.Geometries[key] = item.(geometry.Geometry)
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case textureType:
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m.Textures[key] = item.(texture.Texture)
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case shaderType:
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m.Shadres[key] = item.(shader.Shader)
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default:
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return errors.New("unknown asset type")
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}
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return nil
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}
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func (m *AssetManager) Delete() {
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for _, g := range m.Geometries {
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g.Delete()
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}
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for _, t := range m.Textures {
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t.Delete()
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}
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for _, s := range m.Shadres {
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s.Delete()
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}
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}
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