opengl-deferred/utils/assetmanager/assetmanager.go

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package assetmanager
import (
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"fmt"
"os"
"path/filepath"
"regexp"
"slices"
"strings"
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"git.tek.govt.hu/dowerx/opengl-deferred/types/asset"
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"git.tek.govt.hu/dowerx/opengl-deferred/types/geometry"
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"git.tek.govt.hu/dowerx/opengl-deferred/types/material"
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"git.tek.govt.hu/dowerx/opengl-deferred/types/shader"
"git.tek.govt.hu/dowerx/opengl-deferred/types/texture"
)
type AssetManager struct {
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assets map[string]asset.Asset
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}
var instance *AssetManager
var (
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TEXTURE_EXTENSIONS = []string{"png", "tif"}
GEOMETRY_EXTENSIONS = []string{"obj"}
SHADER_EXTENSIONS = []string{"sdr"}
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MATERIAL_EXTENSIONS = []string{"mtl"}
SCENE_EXTENSIONS = []string{"scn"}
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VERTEX_REGEX = regexp.MustCompile("vertex_file (?P<path>.*)$")
FRAGMENT_REGEX = regexp.MustCompile("fragment_file (?P<path>.*)$")
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)
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func (a *AssetManager) loadItem(path string, itemToLoad os.DirEntry) error {
if itemToLoad.Type().IsDir() {
items, err := os.ReadDir(filepath.Join(path, itemToLoad.Name()))
if err != nil {
return err
}
for _, item := range items {
if err = a.loadItem(filepath.Join(path, itemToLoad.Name()), item); err != nil {
return err
}
}
} else if itemToLoad.Type().IsRegular() {
parts := strings.Split(itemToLoad.Name(), ".")
extension := parts[len(parts)-1]
var asset asset.Asset
var err error
if slices.Contains(TEXTURE_EXTENSIONS, extension) {
asset, err = texture.Load(filepath.Join(path, itemToLoad.Name()))
} else if slices.Contains(GEOMETRY_EXTENSIONS, extension) {
asset, err = geometry.LoadOBJ(filepath.Join(path, itemToLoad.Name()))
} else if slices.Contains(SHADER_EXTENSIONS, extension) {
definition, err := os.ReadFile(filepath.Join(path, itemToLoad.Name()))
if err != nil {
return err
}
var vertexPath, fragmentPath string
for _, line := range strings.Split(string(definition), "\n") {
var matches []string
if matches = VERTEX_REGEX.FindStringSubmatch(line); matches != nil {
vertexPath = matches[VERTEX_REGEX.SubexpIndex("path")]
} else if matches = FRAGMENT_REGEX.FindStringSubmatch(line); matches != nil {
fragmentPath = matches[FRAGMENT_REGEX.SubexpIndex("path")]
}
}
asset, err = shader.FromFiles(filepath.Join(path, vertexPath), filepath.Join(path, fragmentPath))
if err != nil {
return err
}
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} else if slices.Contains(MATERIAL_EXTENSIONS, extension) {
asset, err = material.Load(filepath.Join(path, itemToLoad.Name()), a.assets)
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} else {
return nil
}
if err != nil {
return err
}
a.assets[filepath.Join(path, itemToLoad.Name()[:len(itemToLoad.Name())-len(extension)-1])] = asset
}
return nil
}
func Init(path string) (*AssetManager, error) {
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if instance != nil {
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instance.Destroy()
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}
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instance = &AssetManager{make(map[string]asset.Asset)}
items, err := os.ReadDir(path)
if err != nil {
return nil, err
}
for _, item := range items {
err = instance.loadItem(path, item)
if err != nil {
return nil, err
}
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}
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for k, asset := range instance.assets {
material, ok := asset.(material.Material)
if ok {
material.AttachAssets(instance.assets)
instance.assets[k] = material
}
}
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fmt.Println("Loaded assets:")
for k := range instance.assets {
fmt.Printf(" %s\n", k)
}
return instance, err
}
func Get() *AssetManager {
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return instance
}
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func GetAsset[T asset.Asset](a *AssetManager, name string) *T {
value, ok := a.assets[name].(T)
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if !ok {
return nil
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}
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return &value
}
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func (a *AssetManager) Destroy() {
for _, item := range a.assets {
item.Delete()
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}
}